Third class revealed - Smuggler

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Third class revealed - Smuggler

Post  Q'in on Wed Jun 17, 2009 3:52 pm

Quick, Clever, Answers to No One


^^link^^
Lawlessness has become common in the wake of the devastating war between the Republic and Empire. Shifting political allegiances and marauding pirates have made independent space travel a dangerous enterprise. Cut off from traditional supply routes, entire star systems waver on the verge of collapse.


Sometimes luck is more important than skill, but it never hurts to have both.
An adventurous spirit who’s not afraid to break a few rules can make a handsome profit hauling cargo to these hotspots, but it requires fast reflexes, fast wits and a fast draw with a blaster. Even then, the life of a Smuggler is always a gamble.

Stacking up enemies as fast as they stack up credits, Smugglers only survive in this galaxy by being slick, sneaky and street-smart. Whether sweet-talking an attractive alien or bargaining with a hardened criminal contact, the Smuggler’s charm is a notorious asset, and often the ticket to turning around a deteriorating situation. If circumstances get too complicated, though, count on a Smuggler to always have an escape plan. Experienced in flying under the radar, Smugglers are amazingly elusive. Yet when backed into a corner, they quickly become cunning and often deadly combatants.

Above all else, Smugglers make their own destinies. Despite their affinity for credits, Smugglers have been known to turn down lucrative opportunities when the clients have demanded too much control. Some Smugglers are even more discriminating - refusing to work with slavers and representatives of the Sith Empire. It’s a business where one is always looking for trustworthy allies, but they are often few and far between. Whether running an Imperial blockade or shooting down a double-crossing gangster, Smugglers are always flying by the seat of their pants. Every deal carries the chance for wealth beyond their wildest dreams… or an anonymous death in the harsh void of space.

Relations with the Republic

Faced with choosing an allegiance in these uncertain times, Smugglers have been forced to consider the implications of trying to operate under the tight controls imposed by the Sith Empire. Though never the most patriotic members of Republic society, many Smugglers have decided that siding with the Republic is siding with freedom, and of course, freedom is everything.

The Republic has never indulged a systematic prejudice against Smugglers. Generally speaking, they have more commonly tangled with laws and law enforcement measures from specific star systems, not the greater Republic. Thus, it has not been overly difficult for the Jedi and the Republic military to accept Smugglers as allies in resisting the growing dominance of the Sith Empire.




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Re: Third class revealed - Smuggler

Post  Woobe on Sat Jun 20, 2009 12:31 am

Just give me medic already!

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Re: Third class revealed - Smuggler

Post  Q'in on Mon Jun 22, 2009 4:04 pm

lol ... I've got 500k credits that says they will add a medic Razz

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Re: Third class revealed - Smuggler

Post  thort on Mon Jun 22, 2009 5:03 pm

I think it is required for any MMO to have a healer based profession.
Any idea on when this game is coming out?

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Re: Third class revealed - Smuggler

Post  Q'in on Tue Jun 23, 2009 3:23 am

Sadly still TBA ... but at an E3 interview it was proclaimed that "The game is fully playable." (here @ 1:27) and they also announced that this game will be fully voiced (even what the player character will say in quests will be voiced).

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